30-04-2022, 09:40 AM
(This post was last modified: 30-04-2022, 09:41 AM by josemendez.)
(29-04-2022, 07:13 PM)Natty Wrote: Hi Jose,
It's definitely getting better, but still a ways off. The rope is still fairly elastic; how high should I increase the Distance iterations? I messed around with it, but wasn't noticing much of a difference beyond ~25. Additionally, how can I start with the rope being a shorter length? In the starting picture, I would expect the rope to be that long, yet upon pressing play, the rope is MUCH longer. I am trying to have the rope start at the length, and then be able to increase the length when casting, and reel it back in.
Let me know if you need more details.
As always, thank you!
Hi!
With 25 iterations and 4 substeps the rope should be as rigid as steel by now. There's clearly something else going on.
A couple of things to watch out for:
- As I mentioned before, the mass ratio between the rope and the bobber. If the bobber is much heavier than the rope, it will easily stretch it.
- The stretching scale parameter in the rope's Distance constraint settings must be 1. Any value larger than 1 (100%) will scale the rope making it longer. Can't tell its current value since your screenshot is cropped and the value you're using is not visible.
Other than that, the rope should start out the same length as its blueprint curve and stay that length without stretching.
Let me know how it goes!
kind regards,