Hey guys,
I am looking at the document for Scripting Particles:
http://obi.virtualmethodstudio.com/manua...icles.html
From the look of it, seems like they are actual class objects, but I can't seem to find for example, if I know the index of a particle in an actor, how can I retrieve that particle object.
So maybe this "scripting particle" is just an arbitrary thing that exists in the form of all the arrays of data about it?
Additional question, when I inspect solver.orientations array, it seems that all the values are (0, 0, 0, 1), no matter how I'm moving my ObiCloth in the scene. Which makes me a bit confused...
I am looking at the document for Scripting Particles:
http://obi.virtualmethodstudio.com/manua...icles.html
From the look of it, seems like they are actual class objects, but I can't seem to find for example, if I know the index of a particle in an actor, how can I retrieve that particle object.
So maybe this "scripting particle" is just an arbitrary thing that exists in the form of all the arrays of data about it?
Additional question, when I inspect solver.orientations array, it seems that all the values are (0, 0, 0, 1), no matter how I'm moving my ObiCloth in the scene. Which makes me a bit confused...