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how to re-enable and disable, without skin going invisible on root object (original)
#1
hello dev

for some reason on the BallPool example, when I try to disable the clone I make, it disables the original object mesh (the skinned mesh, found on base object) and doesnt re-render.

im trying to disable objects to save performance on runtime, but this is unusable in current state

whats correct way to disable obi softbody objects with this no-skinned-bones-weights skinned mesh setup, so it can disable children or clones, not lose mesh references, and also re-renable children or clones for performance?
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how to re-enable and disable, without skin going invisible on root object (original) - by usemahrope88 - 23-04-2022, 08:10 PM