19-04-2022, 02:56 PM
(18-04-2022, 09:38 AM)josemendez Wrote: The mass of the rope vs the mass of the bobber will control how they relate to each other, just like in the real world: if the rope mass is high compared to the bobber, it will move/rotate it around easily. Conversely, if the bobber has more mass than the rope, it will move the rope around. (Note you can set the rope's mass on a per-control point basis using the path editor)Thanks, Jose. Unfortunately I've moved some of the control points and now I'm struggling to get the rope to even hang properly. I'll have to restart and try to understand the point placements a bit more.
You might also want to change the bobber's center of mass (CoM) position. Usually they have a pretty low CoM, if you leave it at its center -which is the default for a sphere- it will easily spin around. See: https://docs.unity3d.com/ScriptReference...fMass.html
kind regards,