07-04-2022, 08:33 PM
(07-04-2022, 06:18 PM)josemendez Wrote: Yes, enabling surface collisions requires to calculate simplices (minimal convex shapes) for the mesh used to generate the cloth. This is done when you press the “Generate” button on your blueprint: as part of blueprint generation, simplices are calculated and stored.
When cloth is torn, mesh topology changes and as a result, simplex connectivity does too. This is the reason why surface collisions are not currently supported for tearable cloth.
It sounds like it is possible to do this in the future? If I want to try to implement it, where should I look into?