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Help  particle like obiactor
#5
(04-04-2022, 02:54 PM)josemendez Wrote: Right. All properties in Obi are expressed in the solver's local space, so you have to do the required conversions.

Unity's Transform/InverseTransform family of functions do the job nicely. For instance, to take a position from solver's local space to world space, you'd use: https://docs.unity3d.com/ScriptReference...Point.html
I have to use the renderablePosition or the "classic" one?
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Messages In This Thread
particle like obiactor - by maygdirf - 01-04-2022, 04:09 PM
RE: particle like obiactor - by josemendez - 03-04-2022, 12:48 PM
RE: particle like obiactor - by maygdirf - 04-04-2022, 02:44 PM
RE: particle like obiactor - by josemendez - 04-04-2022, 02:54 PM
RE: particle like obiactor - by maygdirf - 04-04-2022, 04:47 PM
RE: particle like obiactor - by josemendez - 04-04-2022, 08:22 PM