04-04-2022, 04:47 PM
(04-04-2022, 02:54 PM)josemendez Wrote: Right. All properties in Obi are expressed in the solver's local space, so you have to do the required conversions.I have to use the renderablePosition or the "classic" one?
Unity's Transform/InverseTransform family of functions do the job nicely. For instance, to take a position from solver's local space to world space, you'd use: https://docs.unity3d.com/ScriptReference...Point.html