04-04-2022, 04:29 PM
(03-04-2022, 12:49 PM)josemendez Wrote: Increasing mesh density (and hence, particle count) would be a good option. Note this will be more expensive and require more substeps/iterations compared to actual surface collisions.
Sounds good.
Another question: for the tearable blueprint, is it possible to "manually" tear apart specific particles via script?