Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  tearing cloth access
#3
(21-03-2022, 11:57 AM)josemendez Wrote: Hi there!

You can subscribe to the ObiTearableCloth.OnClothTorn. This event will pass a ObiClothTornEventArgs struct as argument, which contains the particle index torn as well as the updated faces in the cloth's half-edge structure.

Using the particle index, you can get its velocity using the particle API:
http://obi.virtualmethodstudio.com/manua...icles.html

let me know if you need further help.

kind regards,
Hi Jose! Thanks for your reply.

I forgot to say that I'm new with Obi, so I'm a little inexperienced with this. I'm trying to understand the "ObiTearableClothRenderer.cs" in order to understand how to use ObiClothTornEventArgs but it seems so messy.
Is there like an example of what I'm trying to do? Thanks in advice!
Reply


Messages In This Thread
tearing cloth access - by maygdirf - 21-03-2022, 09:15 AM
RE: tearing cloth access - by josemendez - 21-03-2022, 11:57 AM
RE: tearing cloth access - by maygdirf - 21-03-2022, 01:24 PM
RE: tearing cloth access - by josemendez - 21-03-2022, 01:31 PM
RE: tearing cloth access - by maygdirf - 23-03-2022, 09:07 AM