21-02-2018, 10:44 PM
(21-02-2018, 09:58 AM)josemendez Wrote: Hi there,Thank you, email was sent to support.
If you wish to use world space simulation with your characters, you can just disable the ObiCloth component before warping them around, then re-enabling it after. That will take care of the stretching.
The issue with local space and multiple shared colliders in local space can be worked around using layers, but if you're unable to set each character in its own, just removing the warning message won't make the issue go away.
Regarding the compilation issue with restPositions, we're unable to reproduce them but will rename that variable just in case.
If you want a refund, just write to our support email (support(at)virtualmethodstudio.com) and provide your invoice number (found in the pdf invoice sent to you upon purchasing).
cheers,