17-03-2022, 07:11 PM
(17-03-2022, 07:01 PM)josemendez Wrote: Distance fields work fine for moving objects/rigidbodies too. The only limitation is that they cannot be non-uniformly scaled (scale must be the same on all 3 axis). Otherwise they should work fine! In many cases they’re preferred to MeshColliders as they’re more robust and considerably cheaper.
If you can share the bowl mesh you’re using I’ll be glad to take a closer look.
Cheers,
Here's the mesh: https://skfb.ly/otAMw
Would be great if there was a way to use the distance field, turns out my VR framework automatically assigns a layer to the the children of all gameobjects you can interact with, including the obi collider which I set to a layer that doesn't collide with anything. Fixable, but would be nice if there was an easier solution for separating unity and obi collisions on rigidbodies.