17-03-2022, 07:01 PM
(17-03-2022, 06:50 PM)locque Wrote: Broken as in no collision with particles at all, as if there was no collider.
Do distance fields work for moving objects / rigidbodies? I didn't see anything about that in the manual, and the samples only ever use them for static environment models.
Distance fields work fine for moving objects/rigidbodies too. The only limitation is that they cannot be non-uniformly scaled (scale must be the same on all 3 axis). Otherwise they should work fine! In many cases they’re preferred to MeshColliders as they’re more robust and considerably cheaper.
If you can share the bowl mesh you’re using I’ll be glad to take a closer look.
Cheers,