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Help  How do I make a collider affect particles only?
#6
(17-03-2022, 06:26 PM)locque Wrote: https://imgur.com/a/BBNohI1

Okay so the generation technically does work, but for an object the size of a bowl you have to turn down the max error to the absolute minimum to even be able to see a slight smear of something in the preview window. Also turning up max depth produces something that physically resembles the bowl, but is too broken to collide with any fluid at all. Changing the size is not really an option either since I have to work with real world units.

The max error is expressed in mesh space, so if your mesh is very small, the error should be accordingly small too. For instance if your mesh is 10 cm in size and the maximum error is 1cm, that means that you’re ok with 10% distance error which is huge.

That preview looks fine to me. Could you define “broken” in this context? Distance fields are generally fairly robust.
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Messages In This Thread
RE: How do I make a collider affect particles only? - by josemendez - 17-03-2022, 06:46 PM