Quote:Also, in case you want a collider to affect particles only:
remember that Unity’s and Obi’s collision filtering/layers system are separate: you can make a Unity collider ignore other colliders, but still have particles collide against it if that’s what you want.
I'm afraid that does not work, that's the first thing I thought about too.
The layer is per gameobject, not per collider. And I would need to have one collider on the layer that interacts with the world and another one on a layer that doesn't on the same gameobject that the unity rigidbody is on. I can't create a child object for the obi collider either since the obi rigidbody needs to be on the same gameobject as the unity rigidbody, otherwise it will just create an additional unity rigidbody for itself on the child object.
I would like to try the distance field approach, but I can't get anything generated from my own meshes. I read the manual page for distance fields and made sure there are no holes in my mesh, but the generator still doesn't output anything for it. Also tried to set the import settings according to the sample bowl model with enabled read/write and legacy unweighted normals, but still nothing.