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Help  How do I make a collider affect particles only?
#1
Say I want to make a physics bowl containing some fluid that you can stir. I would make a bowl model, and then create a bunch of box colliders roughly tracing the shape of he the bowl since Unity only supports convex colliders for rigidbody physics.

Obi doesn't have any problems with concave colliders, looks like the convex check box on the referenced mesh collider is just ignored by the obi collider that uses it. But I still can't have my concave bowl because Obi seems to require an enabled, non-trigger Unity collider component to work. That means any mesh collider on the bowl will also inevitably affect the regular rigidbody physics, and the rigidbody will always be forced to use a convex version of the mesh collider that obi uses.

Am I missing something or is there no way to have a concave rigidbody that interacts with obi particles?
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Messages In This Thread
How do I make a collider affect particles only? - by locque - 17-03-2022, 03:43 PM