10-03-2022, 08:53 AM
(This post was last modified: 10-03-2022, 08:56 AM by josemendez.)
Hi Celes,
The zip file you shared only contains a fbx file and a video of it in Blender. What have you tried so far in Unity to add cloth simulation to it? could you share your Obi setup? I can't do much to help without some info about the problem.
You mention "if I try to pin the rigged part in Unity the mesh doesn't get deformed anymore". What do you mean by "pin"? are you using attachments? maybe skin constraints?
thanks!
Edit: If you haven't yet, I'd recommend taking a look at the character cloth setup video, as it gives step by step instructions to set up rigged cloth:
https://www.youtube.com/watch?list=PLnCR...e=emb_logo
The zip file you shared only contains a fbx file and a video of it in Blender. What have you tried so far in Unity to add cloth simulation to it? could you share your Obi setup? I can't do much to help without some info about the problem.
You mention "if I try to pin the rigged part in Unity the mesh doesn't get deformed anymore". What do you mean by "pin"? are you using attachments? maybe skin constraints?
thanks!
Edit: If you haven't yet, I'd recommend taking a look at the character cloth setup video, as it gives step by step instructions to set up rigged cloth:
https://www.youtube.com/watch?list=PLnCR...e=emb_logo