10-03-2022, 08:50 AM
Hi Eric,
Softbodies do support plasticity, which is what allow a material to "remember" deformation instead of springing back to its rest shape. See:
http://obi.virtualmethodstudio.com/manua...aints.html
However using this to "stamp" shapes on a softbody like you describe would require to use crazy high simulation resolution (hundreds of thousands of particles) for any shape to be recognizable on the surface of the softbody. I don't know the details of your use case, but I'm inclined to say using softbody simulation for this is not practical. Maybe using normal map decals would be a better approach?
kind regards,
Softbodies do support plasticity, which is what allow a material to "remember" deformation instead of springing back to its rest shape. See:
http://obi.virtualmethodstudio.com/manua...aints.html
However using this to "stamp" shapes on a softbody like you describe would require to use crazy high simulation resolution (hundreds of thousands of particles) for any shape to be recognizable on the surface of the softbody. I don't know the details of your use case, but I'm inclined to say using softbody simulation for this is not practical. Maybe using normal map decals would be a better approach?
kind regards,