(09-12-2021, 03:15 PM)obitester Wrote: I'm currently working in: Unity 2020.3.24.f1, still get this error at beginning inside of editor
I'm in Unity 2021.2.14f1 and getting this error. I have bones set to Unlimited in Project Settings, and the FullBodyVolumetricSoftBody demo throws the error as is (with the demo's 16 bones set in the SoftBody Skinner). In my own project, I have my Skinned Mesh character using only 4 bones in the SoftBody Skinner, and still get the error (yes, after clicking"bind skin").
For the record, my character isn't animating properly either, although without Obi Softbody on her she works just fine. Once I add Soft Body, she just stands there in a T-Pose. Still trying to work that out, but leaving that info here in case it's related to the bones issue.