04-03-2022, 05:35 PM
(This post was last modified: 04-03-2022, 05:36 PM by josemendez.)
(04-03-2022, 04:08 PM)lucass Wrote: "You can use entirely different meshes, which allows you to craft a mesh to place particles in a specific pattern." sorry but didn't understand how to do this. How can I craft mesh from particles ?[/font][/size][/color]
Not craft a mesh from particles, but craft a mesh to generate particles from. What I mean is that you can generate your blueprint using an entirely different mesh, other than the one used for rendering. From the manual:
http://obi.virtualmethodstudio.com/manua...inner.html
Quote:Generally, you want this object's renderer to use the same mesh you provided as Input Mesh for particle generation. However this is not a must. You can use entirely different meshes for particle generation and rendering.
A simple example: if you're making a cube-shaped softbody but the particles stick out from the faces of the cube too much, you can just use a smaller cube to generate your blueprint, then skin the original, larger cube to it.
Check the video tutorial on skinning, it might be helpful: