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Mesh not visible
#2
(03-03-2022, 09:04 PM)lucass Wrote: Hello, I am going to have 15-20 softbodies in my scene. So I'm trying to reduce particle count for better performance. When I change vertices count to 18 to 8 my softbodies meshes become invisible. For each of them I clicked the bind skin button. I have particle renderer on my softbody objects. I hope you can help. My blueprint settings are resolution 48, max anisotropy 5, smoothing 1.

Hi lucas,

If you want to reduce particle count, there's no need to change your mesh. You can just reduce the "resolution" parameter. This will result in fewer particles being generated.

Regarding your issue, you mention you have a particle renderer on your softbodies: are particles visible at runtime, or is it just the mesh that's disappearing? If possible, could you share the mesh you're using by sending it to support(at)virtualmethodstudio.com so that I can take a closer look?

thanks!
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Messages In This Thread
Mesh not visible - by lucass - 03-03-2022, 09:04 PM
RE: Mesh not visible - by josemendez - 04-03-2022, 08:49 AM
RE: Mesh not visible - by lucass - 04-03-2022, 09:08 AM
RE: Mesh not visible - by josemendez - 04-03-2022, 09:23 AM
RE: Mesh not visible - by lucass - 04-03-2022, 09:52 AM
RE: Mesh not visible - by josemendez - 04-03-2022, 10:17 AM
RE: Mesh not visible - by lucass - 04-03-2022, 02:37 PM
RE: Mesh not visible - by josemendez - 04-03-2022, 03:48 PM
RE: Mesh not visible - by lucass - 04-03-2022, 04:08 PM
RE: Mesh not visible - by josemendez - 04-03-2022, 05:35 PM
RE: Mesh not visible - by lucass - 04-03-2022, 07:04 PM