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Obi Softbody - Stop Movement
#2
Hi there,

Both things are a consequence of Obi being a particle-based engine. If you add a ObiParticleRenderer component to your softbodies, the reason for this will become immediately obvious: particles are used to perform collision detection, not the mesh's surface.

There's many ways to work around this, some are:
- Just make your particles smaller (give them a smaller radius in the blueprint editor)
- Use a smaller mesh to generate the blueprint (or just scale the blueprint down, using its "scale" property)
- Use a small negative thickness for your ObiColliders, to compensate for particle radius.

let me know if you need further help.

kind regards,
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Messages In This Thread
Obi Softbody - Stop Movement - by alms94 - 01-03-2022, 05:13 PM
RE: Obi Softbody - Stop Movement - by josemendez - 02-03-2022, 08:38 AM
RE: Obi Softbody - Stop Movement - by alms94 - 02-03-2022, 02:57 PM