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Help  Invisible in Mac build? (visible in Windows build and editor for both)
#7
(25-02-2022, 08:42 PM)coopal00ps Wrote: Hi there, I was wondering if you were able to solve this issue? I'm currently having the same problem with a project I'm working on. I'd love to hear if you were able to get it fixed. Thanks!

In the conversation that followed with OP over email, it was stated that one of the plugins files used by the Oni backend (libOni.bundle) had the checkbox for her specific OS architecture disabled. Enabling it fixed the issue. Quoting OP:

Quote:I actually fixed it myself! I think for one of the plugins, it only worked for a specific Mac OS X CPU, but I changed it to be enabled for any and then it works now, so... yay! Sorry I can't give a better answer, I'm not particularly familiar with that kind of thing, but it works now so I'm happy. Thanks again for the help!

Note these should be enabled by default when installing the asset, so not sure why it was disabled to begin with. In this case, she was using the Oni backend.

You mentioned that using Burst made no difference (assuming you installed all Burst package dependencies and no warning about falling back to Oni appears in the solver inspector, see: http://obi.virtualmethodstudio.com/manua...html#burst), so this is quite probably not the problem in your case.
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Messages In This Thread
RE: Invisible in Mac build? (visible in Windows build and editor for both) - by josemendez - 28-02-2022, 02:05 PM