28-02-2022, 10:13 AM
(This post was last modified: 28-02-2022, 10:14 AM by josemendez.)
(28-02-2022, 12:19 AM)coopal00ps Wrote: Hi again! Just bumping the thread. We'd love to get obi fluid working with the mac build of our game. Any help here would be appreciated. Thanks for your time and energy! =)
Hi there,
We usually don't check the forums during weekends, no need to bump!
![Sonrisa Sonrisa](https://obi.virtualmethodstudio.com/forum/images/smilies/smile.png)
Obi is developed and maintained on Mac, so it's by far the most tested platform. Since I'm unable to reproduce this on my end, I think the best way to narrow down the issue is for you to test a build done on a different Mac. If it works, then the issue is with your project's build process on your machine, if it doesn't then this is a runtime issue, probably rendering (since you mention using a different physics backend makes no difference).
Here you can find attached a build of one of the sample scenes:
https://we.tl/t-T7huydynJU
Here's what you should see when running it:
![[Image: 5zRlmok.png]](https://i.imgur.com/5zRlmok.png)
Let me know whether it works for you.