25-02-2022, 02:56 PM
(25-02-2022, 02:01 PM)hergen Wrote: Thank you for your reply!
But I think my problem originates from the normals. It works fine for the unity primitive plane.
I analyzed the differences and found out that the normals are messed up.
Here are some screenshots from the two blueprints:
https://imgur.com/a/yZgepwt
I have tried to change the normals of the mesh manually, but it didn't work.
Is there a way to flip the normals (in blueprint mode)?
Thank you in advance
Hi there,
Particle normals aren't used for rendering, they're only used to determine particle orientation. Normals in your image look fine.
Could you send the mesh you're using to support(at)virtualmethodstudio.com so that I can take a closer look?
thanks!