25-02-2022, 02:01 PM
(24-02-2022, 05:06 PM)josemendez Wrote: Hi there,Thank you for your reply!
Your circle mesh is not nearly subdivided enough for it to be deformed in any meaningful way. It only has 5 large triangles at the center, and a lot of small tris at the edges. You will want to use much more homogeneous, denser topology so that it can deform properly.
But I think my problem originates from the normals. It works fine for the unity primitive plane.
I analyzed the differences and found out that the normals are messed up.
Here are some screenshots from the two blueprints:
https://imgur.com/a/yZgepwt
I have tried to change the normals of the mesh manually, but it didn't work.
Is there a way to flip the normals (in blueprint mode)?
Thank you in advance