24-02-2022, 07:34 PM
(24-02-2022, 05:29 PM)josemendez Wrote: Ended up redoing the depth-->eye space conversion pipeline to support arbitrary projection matrices, not just perspective or ortho. Now it works properly with off-center projections too, and lighting matches perfectly in both eyes:
Will share the patched files tomorrow morning, once I clean up the code. Hang in there!
That's great, thanks so much for your help!