24-02-2022, 05:29 PM
(This post was last modified: 24-02-2022, 05:33 PM by josemendez.)
Ended up redoing the depth-->eye space conversion pipeline to support arbitrary projection matrices, not just perspective or ortho. Now it works properly with off-center projections too, and lighting matches perfectly in both eyes:
Will share the patched files tomorrow morning, once I clean up the code. Hang in there!
Will share the patched files tomorrow morning, once I clean up the code. Hang in there!