24-02-2022, 02:42 AM
(13-01-2022, 02:29 PM)josemendez Wrote: Hi,
Thank you soo much for the help,it helped me a lot!!
i have a few quastions:
1. why do you set the mass to 0 and not infinty? its kinda counter intoative
2.is there a way for obi rope to interact with noraml unity colliders? or do they need to have the obi collider?
and also i had a problem with an error in line 155 of the obichain renderer when the tangent was 0
i just solved it by adding a line:
if(tangent != Vector3.zero)
linkTransform.rotation = Quaternion.LookRotation(tangent)