(18-02-2022, 09:35 AM)josemendez Wrote: Hi Andy!
I assume the objects you're using have different physical sizes, right? by that I mean the mesh is actually bigger, not just the same mesh using transforms with increasingly larger scale values.
In that case, your setup should work. A typical pitfalls that leads to similar situations is forgetting to bind the skinner to the modified particle representation after changing the blueprint. This is akin to changing the skeletal structure of a character, and not rebinding the skin to the new bones.
I don't know if this is your case though, try hitting "bind skin" again in your ObiSoftbodySkinner components and let me know whether it solves the issue or not, if the latter we'll dig deeper.
kind regards,
Thanks for your reply!
I am only using the one mesh - CubicSphere in the Common/SampleResources/Models folder. I'd like to use one mesh but change scale in the different prefabs, if possible. I have tried using meshes of different sizes, but I get the same, spiky results. I definitely 'Bind Skin' after every blueprint change. The particles look fine btw, so it must be a skinning issue of some sort?