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Tons of problems trying to simulate simple rope without elasticity
#22
(17-02-2022, 01:47 AM)Romahaaa Wrote: Of course! As I said, yesterday I saw it working well in MacOS Unity Editor, created the build for iOS and it the gap was there. After that it was wrong in MacOS Unity Editor as well. No changes were made during that process.. really weird

UPDATE!
I found the way to reporoduce the issue. Important to note that my scenes are part of addressables groups. For this current scene I used Local Group temporarily to include it in device build. When scene is completed, I move it to Remote. 
So, it's in LocalGroup. Let's start fromthe point when new scripts works and there is no gap.
  1. build/update addressables
  2. run Editor with "Use Asset Database" Play mode scrupt - the gap appears. Same if you build for device.
  3. to fix it, need to remove ObiParticleAttachment component from the rope and add new now with the same params
  4. run Editor - works 

Hi there!

Will try to reproduce it using addressables, and get back to you.
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Messages In This Thread
RE: Tons of problems trying to simulate simple rope without elasticity - by josemendez - 18-02-2022, 09:36 AM