18-02-2022, 09:35 AM
(17-02-2022, 03:39 PM)branston Wrote: Hello,
I hope you don't mind me jumping on here. I'm also trying to create different sized softbodies.
I tried copying the RubberDragon scene, but I'm really struggling when I play the scene. Pictures of my setup -
The balls are prefab variants.
I separated the skinner from the softbody.
I scale the blueprint and the skin (the same value).
When I press 'Play', the scaled variants implode.
The only blueprint difference (other than scale) is that I increase the particles' mass to match the size.
I would love some help with this. I'm pretty new to Obi, and I'm hoping there's something obvious that I've missed.
Many thanks,
Andy
Hi Andy!
I assume the objects you're using have different physical sizes, right? by that I mean the mesh is actually bigger, not just the same mesh using transforms with increasingly larger scale values.
In that case, your setup should work. A typical pitfalls that leads to similar situations is forgetting to bind the skinner to the modified particle representation after changing the blueprint. This is akin to changing the skeletal structure of a character, and not rebinding the skin to the new bones.
I don't know if this is your case though, try hitting "bind skin" again in your ObiSoftbodySkinner components and let me know whether it solves the issue or not, if the latter we'll dig deeper.
kind regards,