17-02-2022, 06:43 PM
(11-02-2022, 12:43 PM)josemendez Wrote: Hi there!
ObiPathFrame is a orthonormal frame, which contains position, normal, tangent, of a point along the rope path. It's only used for rendering and has nothing to do with particle indexing. You want to access the rope.elements array instead, which contains ObiStructuralElements. Each element defines particle1 and particle2, which is what you're looking for.
See the manual for more information on how to deal with particle indexing in resizable/tearable ropes, as well as some examples:
http://obi.virtualmethodstudio.com/manua...ropes.html
kind regards,
Hi! Thanks for the detailed reply! I eventually just used the index from the blueprint (I set the pooled particles to be 0) and it seems to be working fine!
Regards