15-02-2022, 02:57 PM
(15-02-2022, 01:14 PM)Romahaaa Wrote: Is there a way to smoothly make a transition from modified rope to it's initiial positions (like in the blueprint may fit as well).
I tried to to it moving the attached to the rope element (Rigidbody.Move) but it cause some glitches - sharp angles appeared on the ropeĀ for a second and after diasappear.
This depends on what you need to do exactly. If the transition must happen while the simulation is running, you can tweak particle velocities to add a force towards this rest shape. If this is a purely kinematic transition, you can just linearly interpolate between the current positions and the rest positions. Both can be done using the particles API:
http://obi.virtualmethodstudio.com/manua...icles.html