14-02-2022, 03:27 PM
(10-02-2022, 08:34 AM)josemendez Wrote: Hi there!That's a good option, but I have quite a lot of blended animations in the character's timeline track. And as far as my experiments go, it's not possible to bake out those blended animations. Otherwise i'd definitely try this option
Why not use Alembic? Obi is intended for realtime simulation and cuts some corners to achieve that. If you just want to play back a pre-baked simulation, you can simulate in any offline, higher-quality simulator and then import the results as an alembic file into Unity.
https://docs.unity3d.com/Packages/com.un...index.html
kind regards,