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Defined a pooled particles from a given length
#6
(09-02-2022, 04:26 PM)lufydad Wrote: Ok, that's what I thought. It just didn't work from script because I forget to add :
Code:
_obiBlueprint.GenerateImmediate();

However, it works now, thanks a lot Sonrisa

Glad you got it working!

Just to clarify, when talking about "changing the pool size at runtime", I was referring to changing it after the blueprint has been instantiated and the rope is being simulated. You can of course change the pool size before generating the blueprint! Sonrisa

kind regards,
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Messages In This Thread
RE: Defined a pooled particles from a given length - by josemendez - 10-02-2022, 08:55 AM