(08-02-2022, 03:20 PM)josemendez Wrote: It's unrealistic, but unfortunately the only way to "fix" it would be to use a true continuum model of the rope (where mass and volume are completely tied to each other = constant density, and bend/stretch deformations are coupled) which means ditching particle-based solutions entirely and using FEM or something akin. As far as I know, no existing realtime physics engine does this.
If the rope is attached to a boat and floating around under drag forces, this should work ok.
Here's the results I get with a rope that's attached at one end, zero gravity and mild isotropic drag (damping). As you can see the momentum gain is redistributed along the entire rope, which makes it flutter a bit as it grows (doesn't grow in a straight line) but otherwise it works well:
Do you have an idea, to make it grow in a straight line ?
In my case, I have this "rolling effect" : https://imgur.com/a/5QKZ8wX.
In your point of view, is this an excepted behavior ?