07-02-2022, 01:09 PM
(This post was last modified: 07-02-2022, 01:10 PM by josemendez.)
(07-02-2022, 11:47 AM)Epineurien Wrote: Gonna request more details too.
You need to setup separate cameras for each eye with a fluid renderer in each, right?
But in URP the fluid renderers don't do anything as it's the Obi Fluid Renderer Feature that does the job (at least that's how I got it to work in non-VR).
How do you setup Obi for VR in URP?
URP VR is not supported as of now, since Unity does not support using renderer features on a per-camera basis which would be required for this to work.