07-02-2022, 12:05 PM
(07-02-2022, 11:59 AM)locque Wrote: I was wondering the exact same thing, seems like it's not possible with URP. I couldn't get any fluid rendered on the builtin pipeline either though, the camera-based fluid renderer stops working as soon as you target an eye.
What Unity version are you using? targeting a specific eye vs the screen should make no difference as far as rendering goes: it just changes the render destination, the entire render pipeline remains unchanged.