07-02-2022, 11:59 AM
(07-02-2022, 11:47 AM)Epineurien Wrote: Gonna request more details too.
You need to setup separate cameras for each eye with a fluid renderer in each, right?
But in URP the fluid renderers don't do anything as it's the Obi Fluid Renderer Feature that does the job (at least that's how I got it to work in non-VR).
How do you setup Obi for VR in URP?
I was wondering the exact same thing, seems like it's not possible with URP. I couldn't get any fluid rendered on the builtin pipeline either though, the camera-based fluid renderer stops working as soon as you target an eye.