07-02-2022, 11:47 AM
Gonna request more details too.
You need to setup separate cameras for each eye with a fluid renderer in each, right?
But in URP the fluid renderers don't do anything as it's the Obi Fluid Renderer Feature that does the job (at least that's how I got it to work in non-VR).
How do you setup Obi for VR in URP?
You need to setup separate cameras for each eye with a fluid renderer in each, right?
But in URP the fluid renderers don't do anything as it's the Obi Fluid Renderer Feature that does the job (at least that's how I got it to work in non-VR).
How do you setup Obi for VR in URP?