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Android (Oculus Quest) Virtual Reality and OBI Fluid
#6
(07-02-2022, 11:17 AM)Odito Wrote: Hi!

 I just bought OBI fluid this week-end and i can't figure out how to render the whisky into "whisky bottle scene" Indeciso .

Through few forums and documentation, i saw that multipass should be enabled which was already the case.

Hi there!

Not just multipass, but separate cameras for each eye with a fluid renderer in each. See:
http://obi.virtualmethodstudio.com/faq.html

Quote:Does it support VR (Virtual Reality)?

Cloth, Rope and Softbodies support VR. For Obi Fluid, you will have to use separate cameras for each eye since the renderer does not support single-pass stereo rendering.

(07-02-2022, 11:17 AM)Odito Wrote: In the console, i got an error:

''The referenced script (Obi.BurstColliderWorld) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'BurstCollisionWorld') is missing!''
This script is there but not ''accessible''.

This just means the Burst backend is not properly installed / not installed at all. Follow the setup instructions in the manual:
http://obi.virtualmethodstudio.com/manua...setup.html
http://obi.virtualmethodstudio.com/manua...kends.html

Quote:Before you go any further, you should install the package dependencies for the Burst backend (see the backends page for details), which is is the core physics engine used by Obi.

(07-02-2022, 11:17 AM)Odito Wrote: Sorry for my english and i must say i 'm new in developement.

Your english is fine, don't worry! english isn't my native language either. If you're new in development, maybe fluid simulation in VR is not the way to get started... Fluid simulation is an *extremely* advanced topic, and coupled with VR rendering it gets even harder. Chances are you'll get frustrated quickly, my advice would be to start with something simpler  Sonrojado
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Messages In This Thread
RE: Android (Oculus Quest) Virtual Reality and OBI Fluid - by josemendez - 07-02-2022, 11:27 AM