07-02-2022, 07:20 AM
(This post was last modified: 07-02-2022, 09:01 AM by devPatrick.)
Hello, I have an issue I hope you can help me with. For lack of anything better to call it, I'm calling it lumpy (surface) water.
I have a 'glass' cube with Obi Fluid in it. For the fluid, I'm using the particle renderer with enlarged particles. For the cube, I have Obi colliders on the interior walls and a menu to allow the user to control the dimensions of the cube.
When the fluid particles are first produced, they settle out about how you would expect- relatively flat surface. In playing around with the cube dimensions, however I can produce a non-flat surfaces like the one illustrated in the image below. Notice the large bulge on the left side compared to the ride side. I took the screenshot after the particles had settled.
I've also produced smaller 'lumps' than what's depicted in the picture. Additionally, I noticed this odd lumping behavior in a different environment in which I was using the emitter to produce a continuous stream through a cube-like channel (like a pipe, but with cubed/squared walls).
I have a 'glass' cube with Obi Fluid in it. For the fluid, I'm using the particle renderer with enlarged particles. For the cube, I have Obi colliders on the interior walls and a menu to allow the user to control the dimensions of the cube.
When the fluid particles are first produced, they settle out about how you would expect- relatively flat surface. In playing around with the cube dimensions, however I can produce a non-flat surfaces like the one illustrated in the image below. Notice the large bulge on the left side compared to the ride side. I took the screenshot after the particles had settled.
I've also produced smaller 'lumps' than what's depicted in the picture. Additionally, I noticed this odd lumping behavior in a different environment in which I was using the emitter to produce a continuous stream through a cube-like channel (like a pipe, but with cubed/squared walls).