05-02-2022, 01:21 PM
(08-11-2021, 09:02 AM)josemendez Wrote: In one of my latest attempts I learned that not long ago it wasn't possible to pass custom interpolated data from the vertex to the fragment stage (something that Obi heavily relies on), SG just got an update to allow this - but only in Unity 2020.2 and up -. This is basic functionality that should have been there from the start imho. See: https://forum.unity.com/threads/performi...st-7553410
Will keep you updated on this but I expect it to keep being a long and painful road.
Hello, dunno if it's related to this change, but an HDRP-compatible fluid renderer popped out recently: https://assetstore.unity.com/packages/to...ree-201207
It look less pretty than Obi, but maybe figuring out how they did it could help you.