03-02-2022, 11:44 PM
(13-12-2021, 08:58 AM)josemendez Wrote: Hi!
You've applied the softbody and softbody skinner components to the same object. This will scale your blueprint to twice its size on top of it being already scaled twice in the blueprint settings, so x4 in total. And will scale the skinner x2.
Use separate objects for the softbody and the skinner, and keep the softbody object scale to x1. That will solve it
See the "RubberDragon" sample scene for an example of this kind of setup.
kind regards,
Since there is no mesh in the rubberball blueprint, it is difficult to scale. First of all, it is necessary to discard the mesh named p_Cube1 and then scale it. However, there is a problem. I created a hierarchy like in the RubberDragon scene and scaled only the object with the skin at the same rate as the blueprint. However, when I set the scale ratio to 4, the shape matching constraints on the blueprint are broken and this method does not work. Is there a solution for this?