03-02-2022, 06:56 PM
(This post was last modified: 03-02-2022, 06:56 PM by josemendez.)
(03-02-2022, 12:26 PM)angecroft Wrote: Hi! I'm experiencing the same issue.
I work with Unity 2019.4.33f1 (LTS) , Obi Fluid 6.3, URP with depth texture generation enabled.
It works as expected in the Editor and with Android, however with iOS the fluid is renderer on top of some other objects.
In the attached picture you can see that some objects are occluded by the fluid, but they're not supposed to be.
Thanks for your help on this
Hi there!
So far I've been unable to reproduce this.
- iOS device you're using? iOS version?
- I assume you're using Metal as the graphics API?
- Does this happen with all objects in the scene or only certain objects? do the incorrectly occluded objects use an opaque shader? (meaning, do they write to the depth buffer?)
kind regards,