03-02-2022, 12:26 PM
(10-12-2021, 07:43 PM)josemendez Wrote: Can you clarify which of these is true?:Hi! I'm experiencing the same issue.
- Using URP?
- Using Built-in?
- Enabled depth texture generation, if using URP?
Also, are the objects that the fluid is rendered on top of transparent or opaque?
I work with Unity 2019.4.33f1 (LTS) , Obi Fluid 6.3, URP with depth texture generation enabled.
It works as expected in the Editor and with Android, however with iOS the fluid is renderer on top of some other objects.
In the attached picture you can see that some objects are occluded by the fluid, but they're not supposed to be.
Thanks for your help on this