01-02-2022, 10:10 AM
(01-02-2022, 09:57 AM)josemendez Wrote: There's no such thing as "rope.velocity". Ropes don't have a velocity, since each individual particle in them might have a different velocity. May you share the code you're using to do this?Please tell me how to do the following:
This means you rope's transform is invalid (that is, cannot be decomposed into a rotation+translation+scale):
https://docs.unity3d.com/ScriptReference...idTRS.html
which means there's some very weird stuff going on in your scene. What's your rope's transform values?
I need a rope, and there should be a ring at the end. The player must throw the ring and catch on the hook. Thus, he must hang on a rope that is hooked by a ring on a hook.
Like this...:
Above the message, I incorrectly said ("rope.velocity"). I throw not a rope, but a ring at the end of the rope