01-02-2022, 09:57 AM
(01-02-2022, 09:19 AM)Kizzualx Wrote: When I throw a hook with (rope.velocity) the hook comes off the rope and the player.
There's no such thing as "rope.velocity". Ropes don't have a velocity, since each individual particle in them might have a different velocity. May you share the code you're using to do this?
(01-02-2022, 09:19 AM)Kizzualx Wrote: I also get 2 errors. The first with the build. Second when stopping the game process
This means you rope's transform is invalid (that is, cannot be decomposed into a rotation+translation+scale):
https://docs.unity3d.com/ScriptReference...idTRS.html
which means there's some very weird stuff going on in your scene. What's your rope's transform values?