28-01-2022, 12:38 AM
Thank you! This has helped out a lot.
I have tried now implementing distance fields in with 4 sub steps and surface collisions. And the cloth isn’t as buggy now, but unity now crashes from bad memory errors within a second of simulation.
So I think the surface collision might be a bit too much?
I have tried now implementing distance fields in with 4 sub steps and surface collisions. And the cloth isn’t as buggy now, but unity now crashes from bad memory errors within a second of simulation.
So I think the surface collision might be a bit too much?