27-01-2022, 09:00 PM
(27-01-2022, 08:29 PM)anduogames Wrote: Heya!
We're currently facing an issue, where a softbody jitters a lot while being attached to a bone that is not moving.
I followed this tutorial to set everything up: https://www.youtube.com/watch?v=75AQT_Ls8fA
Here's a video (slightly nsfw warning) https://puu.sh/IFn0A/47b6af4ecc.mp4
I've tried to add smoothing to the solver, but it does not seem to change anything at all. Turning on interpolation makes everything into a jumbled mess. This also happens when I turn interpolation on outside of playmode. Is there any obvious mistake I might be doing?
Unity version: 2021.2.8f1
Obi Softbody Version: 6.3
Hi there!
Is there any collider nearby that the softbody might be colliding against? Looks a lot like what happens when you attach an actor inside a collider: the attachment wants particles to be inside the collider, and the collider wants them to be outside. Since this situation is impossible to solve, the result is a lot of jittering. The solution to this is to use collision filtering to stop the offending particles from colliding with that specific particle.
Let me know how it goes,