27-01-2022, 11:50 AM
(27-01-2022, 08:43 AM)josemendez Wrote: Hi there!thank you for replying.
The imgur URL you pasted is incorrect: it's a link to a imgur page, not an image (missing the file extension):
This is the correct one:
Which can then be embedded just fine:
Regarding your question, you gave zero details on what your setup looks like so I don't have much to work with :
- Which backend are you using?
- Is this skinned cloth or regular cloth?
- If regular cloth (that is, not relying on skin constraints but on regular collisions) is the character a MeshCollider, a DistanceField, or a combination of primitive colliders?
- Using regular or surface collisions?
- What are your solver/updater settings? (amount of collision iterations, amount of substeps, etc)
cheers!
and sorry, Im quite new to obi cloth and not sure on a lot of aspects of it so I wasn't sure what to include.
I based a lot of this off of the demo Rigidbody scene I saw included.
- Im using the burst backend for obi cloth
- regular cloth. I may have to move to a skinned mesh later on, but for now I just need to get the base generation process working.
- The character has a mesh collider with an obi cloth collider attached to it
- That part im not sure about.
- im using one solver with 1 sub step. I found adding more subsets made the cloth behave less predictably.